Showing 1 - 12 of 22 results
Dungeon Master's Screen
Dungeons & Dragons 5th RPG - Dungeon Master's DM Screen - Reincarnated (Fifth Edition).This durable, four-panel Dungeon Master's Screen, lavishly adorned with illustrations inside and out, will enchant and inspire players and Dungeon Masters alike.The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over it, even as it keeps die rolls and notes hidden from players.Tables on the inside provide essential support for the three pillars of play-combat, exploration, and interaction-to Dungeon Masters of all skill levels.
Dungeons & Dragons Player's Handbook
Everything a player needs to create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Ghosts of Saltmarsh
Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut's Fate, The Styes.- Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12.- This supplement details the port town of Saltmarsh, the perfect starting point for a nautical campaign.- Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign.
Dungeons & Dragons Monster Manual
A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Waterdeep: Dragon Heist
WELCOME TO WATERDEEP! A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin! **Murphy Approved!** "I've just finished running this adventure path for a 4 new players and I am very impressed with the level of detail and replay ability, film noir themes and the progression of the adventure. A++" - Murphy
Tomb of Annihilation
Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story...
Tales from the Yawning Portal
Dread tales told in the dead of night! When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your...
Storm King's Thunder
TO FIGHT GIANTS, YOU MUST BE GIANT. This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters. Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will...
Hoard of the Dragon Queen
Fight the war against draconic oppression in this adventure for the world’s greatest roleplaying game. In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. A Dungeons & Dragons adventure for characters of level 1-7, concluding in the following adventure The Rise of Tiamat.
Volo's Guide to Monsters
Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore,...
Dungeons & Dragons Book The 123s of D&D
A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn their early numbers, a precursor to every new path in counting.Teach numbers to any early reader as told imaginatively within the world of Dungeons & Dragons. With read-aloud friendly rhyming couplets from Ivan Van Norman and adorable illustrations from Caleb Cleveland, pick up both the 123s of D&D as well as the ABCs of D&D.
Dungeons & Dragons Book The ABCs of D&D
A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn the alphabet, a precursor to every new path in reading.Teach the alphabet to any early reader as told imaginatively within the world of Dungeons & Dragons. With read-aloud friendly rhyming couplets from Ivan Van Norman and adorable illustrations from Caleb Cleveland, pick up both the ABCs of D&D as well as the 123s of D&D.